Sculptris

ust saw this video about Sculptris, which is described as a sculpting tool which main feature is doing "dynamic mesh tesselation that will provide additional detail where necessary, without the user needing to worry about it"



It looks very promising. And useful ;)

Posted at at 11:03 AM on Sunday, December 20, 2009 by Posted by Rui Pires | 0 comments   | Filed under:

Indie games that caught my attention

Some of these games are no longer indie, and have gone "mainstream" (like Fez, that was just a concept and is now being actively developed).

This is a list of the indie games that caught my attention in the past year. Unfortunatelly I still haven't played most of them, but the videos are impressive nontheless.

Fez - A fresh take on "2D" platformers.

World of Goo  - A physics puzzle where you control smiley balls of goo.


Brainpipe - Playing it should feel like you took LSD




Mightier - A new way to intereact with computer games (needs webcam + printer)



Osmos - This is what I was expecting for Spore's first level... (instead of the creature creator!)


PixelJunk Eden - This looks great, but I think the gameplay can be confusing ...


And, off course, You Have to Burn the Rope!
No video link for this one, as it is a short web-based game.

It's nice to see there is still some room for creativity these days!

edit:
Forgot about (altought these are not indie, I think they are original enough to be here)

Castle Crashers


and Patapon - Who said sony doesn't know how to do fun games ?

Posted at at 11:28 AM on Thursday, February 05, 2009 by Posted by Rui Pires | 0 comments   | Filed under:

Yuji Naka

Gamasutra has a nice interview with Sonic the Hedgehog creator/programmer Yuji Naka.

Sonic was one of the first games to leave me in visual awe. I fell in love with the fast paced gameplay, and how fun it was to run through the levels, once I mastered them.
Nowadays it's hard to see a game that is just fun to play.

It is always nice to see Yuji Naka leave his hierarchically high position at Sega to create his own game studio (Prope). Even if it is a sub-company of Sega, he is now able to be more involved in the creation of the new games. I think this quote say's it all:

"It's better to keep yourself directly involved with the actual game process, you know? Directors are pretty high up the job ladder in the movie industry, but they're still involved with every aspect of the film they're working on; they're still making movies their entire careers."


Also, their project for the Wii called "Let's Tap" looks fun to play, and uses the wiimote in an original way! Just check the video:

Prope's Let's Tap.
Be sure to read the full interview, it's worth it!

Posted at at 3:15 PM on Monday, February 02, 2009 by Posted by Rui Pires | 0 comments   | Filed under: