This little independent game called Fez has a great concept.
Flat a 3d world and only allow the player to move in 2d. Except ... the player can rotate the world.
Watch the trailer, its a lot easier to see than to read about it ;)
Fez
David Perry at Leipzig GC '08
I just finished going through this presentation from David Perry at Leipzig GC '08.
For those of you who don't know him, here are a few titles you might just recognize:
- Earthworm Jim
- MDK
- Enter the Matrix
One of the key points is the way games are headed, with some enphasis on ad-supported games.
TenTonHammer (via DPerry.com)
Monitoring memory usage
This article at gamasutra covers some interesting stuff (memory usage, fragmentation ...).
It's not for the faint of heart, but for those wanting to delve deep into the inner workings of their application, this is a great way to do it.
This should be in every game platform SDK ... or in every game developers toolkit.
Maybe one day we'll get there.
story is the antithesis of game
After reading this post from Jamie Fristrom, and agreeing to most of what he was saying, I decided to read the article that originated his post.
This article by Greg Costikyan nails it down perfectly. If you are interested in game design, you should really read this.
I recently played a lot of Super Mario Galaxy, and this makes perfect sense. I was not really interested in the story, what kept me wanting to play more was just having fun and seeing what they would think of for the next level.
The game reinvented itself at almost every new galaxy I found...
I don't think it needs to be infinite (it was big enough!), it just needs to be fun.
But truth be told, I never really dedicated myself to playing RPGs (I did play a few) so one might argue I don't know what I'm missing ...