Showing posts with label interviews. Show all posts
Showing posts with label interviews. Show all posts

Yuji Naka

Gamasutra has a nice interview with Sonic the Hedgehog creator/programmer Yuji Naka.

Sonic was one of the first games to leave me in visual awe. I fell in love with the fast paced gameplay, and how fun it was to run through the levels, once I mastered them.
Nowadays it's hard to see a game that is just fun to play.

It is always nice to see Yuji Naka leave his hierarchically high position at Sega to create his own game studio (Prope). Even if it is a sub-company of Sega, he is now able to be more involved in the creation of the new games. I think this quote say's it all:

"It's better to keep yourself directly involved with the actual game process, you know? Directors are pretty high up the job ladder in the movie industry, but they're still involved with every aspect of the film they're working on; they're still making movies their entire careers."


Also, their project for the Wii called "Let's Tap" looks fun to play, and uses the wiimote in an original way! Just check the video:

Prope's Let's Tap.
Be sure to read the full interview, it's worth it!

Posted at at 3:15 PM on Monday, February 02, 2009 by Posted by Rui Pires | 0 comments   | Filed under:

David Perry at Leipzig GC '08

I just finished going through this presentation from David Perry at Leipzig GC '08.

For those of you who don't know him, here are a few titles you might just recognize:

  • Earthworm Jim
  • MDK
  • Enter the Matrix
I'm a great fan of his work and this presentation shows some of his current projects (not just games).

One of the key points is the way games are headed, with some enphasis on ad-supported games.


TenTonHammer (via DPerry.com)

Posted at at 11:33 PM on Tuesday, August 26, 2008 by Posted by Rui Pires | 0 comments   | Filed under:

Bjarne Stroustrup interview on Dr Dobbs

I would like to share this interview to Bjarne on Dr Dobbs with you.
It is worth reading, at least for the part about what will be going into C++0x and what will be deferred to the next language revision.

Quoting Bjarne:

  • Libraries
    • Threads
    • Regular expressions
    • Hash tables
    • Smart pointers
    • Many improvements for containers
    • Quite a bit support for new libraries
  • Language
    • A memory model supporting modern machine architectures
    • Thread local storage
    • Atomic types
    • Rvalue references
    • Static assertions
    • Template aliases
    • Variadic templates
    • Strongly typed enums
    • constexpr: Generalized constant expressions
    • Control of alignment
    • Delegating constructors
    • Inheriting constructors
    • auto: Deducing variable types from initializers
    • Control of defaults
    • nullptr: A name for the null pointer
    • initializer lists and uniform initialization syntax and semantics
    • concepts (a type system for template arguments)
    • a range-based for loop
    • raw string literals
    • UTF8 literals
    • Lambda functions

I can't wait to use C++0x!

Posted at at 2:14 PM on Friday, March 28, 2008 by Posted by Rui Pires | 0 comments   | Filed under: