ust saw this video about Sculptris, which is described as a sculpting tool which main feature is doing "dynamic mesh tesselation that will provide additional detail where necessary, without the user needing to worry about it"
It looks very promising. And useful ;)
Sculptris
Indie games that caught my attention
Some of these games are no longer indie, and have gone "mainstream" (like Fez, that was just a concept and is now being actively developed).
This is a list of the indie games that caught my attention in the past year. Unfortunatelly I still haven't played most of them, but the videos are impressive nontheless.
Fez - A fresh take on "2D" platformers.
World of Goo - A physics puzzle where you control smiley balls of goo.
Brainpipe - Playing it should feel like you took LSD
Mightier - A new way to intereact with computer games (needs webcam + printer)
Osmos - This is what I was expecting for Spore's first level... (instead of the creature creator!)
PixelJunk Eden - This looks great, but I think the gameplay can be confusing ...
And, off course, You Have to Burn the Rope!
No video link for this one, as it is a short web-based game.
It's nice to see there is still some room for creativity these days!
edit:
Forgot about (altought these are not indie, I think they are original enough to be here)
Castle Crashers
and Patapon - Who said sony doesn't know how to do fun games ?
Fez
This little independent game called Fez has a great concept.
Flat a 3d world and only allow the player to move in 2d. Except ... the player can rotate the world.
Watch the trailer, its a lot easier to see than to read about it ;)
Havok is free
At least for non-commercial use.
The announcement is here (via gamedev.net).
Thank you Intel!
I hope pal takes advantage of this ;)
update:
I guess pal support for havok is confirmed and will take about 3 weeks...
Thank you adrian!
Clutter
An experimental version of Clutter running on the iPhone.
With support from the gtk community, but not related directly, it looks like a great project to keep an eye on. I hope this plays nicely with openmoko ;) (I know it will)
On the techy side, it's nice to see it runs using OpenGL, and even nicer to see support for OpenGL ES. This means it is ready to run on a bunch of embedded OpenGL implementations!