OpenAL up and running

Well, not quite yet, but I managed to play a wav file wohoo!!!

...It's about time! I'm getting rusty at this stuff!
The problem was all mine (as usual when coding alone ;) )
And I was blamming ubuntu for it! Shame on me :(

Now I'm just going to create a thin wrapper around openal so that I can make it a little bit more object oriented. And also error safe. I'll check for errors after each method call and launch a nice descriptive exception when something fails.

Posted at at 11:58 PM on Friday, June 06, 2008 by Posted by Rui Pires | 0 comments   | Filed under:

Havok is free

At least for non-commercial use.
The announcement is here (via gamedev.net).

Thank you Intel!

I hope pal takes advantage of this ;)

update:
I guess pal support for havok is confirmed and will take about 3 weeks...
Thank you adrian!

Posted at at 10:22 AM on Tuesday, June 03, 2008 by Posted by Rui Pires | 0 comments   | Filed under:

OpenAL in Ubuntu

I still didn't get this to work :(

alcGetString (NULL, ALC_DEVICE_SPECIFIER)
always returns NULL.
My problem is similar to this, except in my case it's not for capture, but for output.
I'm hoping this is related to this bug (that didn't get corrected for Hardy Heron).
Let's see ...

Posted at at 10:02 AM on by Posted by Rui Pires | 0 comments   | Filed under:

OpenAL does not like me

It seems either I'm doing something wrong, or OpenAL does not like me and does not want to work on my default sound device.
I guess I need to read the manual again ... :(

Posted at at 10:12 PM on Monday, June 02, 2008 by Posted by Rui Pires | 0 comments   | Filed under: